It’s with a sense of nervousness that I return to the blog after a long hiatus. Partly because I haven’t written anything here in a good, long while. But also because I have to pick up with a series where I left on a high note. And now it’s in the hands of another developer.
Hello, boys and girls. I may not have been very active as of late but when a company gets in touch with me, hands me a game and asks me for my honest opinion, I’m always willing to make the effort. Just saying, all you companies out there, you need me to review a game, I’m your guy! So for that reason, here’s a review of Darkarta.
It’s 2010, a whole eight years ago, and the game industry is a primitive thing… well, the HOPA part of it is. Back then the games were still called HOG (Hidden Object Game) and were despised by the gaming community. Casual, they said. Easy, they said. Casual? Easy? My ***!
In the HOPA industry there are two kinds of studios. Either you make a gazillion games per year or nobody remembers you. Last week I took a peek at a game by Vendel and today we’re taking a look at another lesser known studio: GrandMA.
Something something, old secrets, blah blah, old queens, humdeedum, exciting intro blurb, continuing with the somethings, apologies for hiatus, more blahing. I just can’t come up with an interesting blurb. Maybe I’ll replace this, maybe I won’t. You can still read the review!