Monthly Archives: April 2014

Inazuma Eleven

Stand up! Stand up! Tachiagari yo! Inazuma challengaaaaaaaa!

Hey! *dances*

*cough*

*clear throat*

Hello, and welcome to- oh, who am I kidding, I friggin’ LOVE Inazuma Eleven!

Here’s a viewing project that was years in the making to say the least. I came across this series years ago, I think right after I finished watching Eyeshield 21, ANOTHER viewing project that was years in the making so about… three years ago now. I started watching Eyeshield 21 because someone recommended it to me and ever since I’ve been hooked on sports anime. What can I say, if sports were as exciting in real life as they are in anime, I’d totally play some soccer with you if you could teach me how to manifest a dragon out of thin air to envelop the ball in flames as it shot towards the goal.

Not saying that all sports anime depict powers in the same way. Eyeshield 21, while having special powers, used it to visualize for the viewer what already existed in the game and to make it more fun. In reality you don’t have people running at the speed of light or players creating brick walls but the concept is there with your runners and… linebackers and whatever they’re called. Kuroko’s Basketball on the other hand tend to downplay the powers aspect and ascribe it to people simply being natural basketball players and therefor so much better but it’s always rooted in some kind of realism. There’s no dragons or people running at the speed of light, there’s simply players who are better.

But then there’s Inazuma Eleven. Inazuma Eleven takes a far more liberal approach to soccer than the previously mentioned sports anime. Dragons and fire tornados and shots from space and manifesting giant, glowing hands are commonplace events. Hell, you might even say they’re necessary. And if this is the soccer kids are playing, imagine what FIFA would look like…
I’m sure you could say some of it is made to help us understand soccer but then the further the show progresses, the less rooted in reality it becomes and these sure fire shots, or hissatsu shoot, become more central.

But perhaps I should start with the explaining the show itself.

Endou Mamoru (Mark Evans in EU) is a soccer freak. He has been ever since he found his grandfather’s, who sadly passed away before Endou was born, old stuff in storage. He discovers that his grandfather was sort of a soccer genius and uses his old notebook to train himself to be the ultimate goalkeeper. But despite his enthusiasm, he has trouble convincing the rest of his school of soccer’s greatness and when in second year of middle school, suddenly faces the very real risk of having the club shut down. This is when Gouenji Shuuya joins the school and the club receives a challenge from Teikoku, the currently reigning regional soccer champions. Desperate to face the challenge, Endou scrounges together the smallest number of players allowed and faces off against Teikoku. It doesn’t go well. But then Gouenji, tired of seeing Teikoku bullying the weaker team and inspired by Endou’s courage, steps onto the field. And history is made.

The show, with its whopping 127 episodes around twenty minutes a pop, chronicles the team’s journey from a no-team to pro-team, culminating in their participation in the Football Frontier International tournament, basically the world championship but for kids. And it covers everything from defeating angels and demons, aliens and time traveling military forces with soccer to conspiracies about world domination… through soccer.

And note I say soccer reluctantly, it’s football and that’s that but I’m afraid any American viewers would be highly confused and scared if I didn’t say soccer. And we don’t want that.

So here’s Endou using his prolific God Hand technique. What? Never seen that in soccer?

Another note, I use Endou and Gouenji as names when it’s really their surnames but after 127 episodes of having that repeatedly drilled into my head, calling them Mamoru or Shuuya just doesn’t sit right with me. That’s Japan for you, I guess, it… it influences your mind.

So what’s an anime about soccer really about? It can’t be 127 episodes of just soccer, can it? Well, yes, in some way or another, it is. Every character in this series has their life revolve around soccer and it influences every facet of their life. Suddenly it seems like they never have to study or do tests and the further along the series gets, the less the school seem to influence anything at all. If you joined in at the later stages of the second season or anywhere in the third season, you’d be surprised to learn they’re even in school as they travel the world. And fight aliens and angels with soccer.

There’s also a delicious naiveté and love for the subject matter at hand here, one that seems somewhat ridiculous if compared against the real world. But they’re not entirely wrong either. Wanting soccer to ultimately be fun and not just a job or a duty is something that shouldn’t just be idealistic nonsense. And that is Endou’s ultimate special power, his ability to inspire his fellow players to believe what he believes. That once a match is over, things like team and affiliations stop being important and we’re all united in a common love: soccer. It’s not just about winning or losing but a battle well fought but lost can be just as good as one won if not more so. Coming up against someone stronger and better than you shouldn’t mean you roll over and give up, it should inspire you to become even better.

This is primarily seen through the special powers they each possess. While in the beginning it’s often about discovering a new power, later it’s more about improving on what you’ve already got (it’s also a cheap and effective way to save on animation costs). But the sentiment is still there, if you come up against a new obstacle then you adapt to overcome it, you don’t give up.

Not saying it’s all about soccer or the powers they use, even if that is a big thing, but many of the characters also have some crisis or another they need to overcome, often through the power of friendship and soccer. It’s about learning to trust your friends and let them shoulder some of the weight while at the same time pulling your own weight. There is no ‘I’ in ‘team’ but that door swings both ways. If you’re there for the team then the team will be there for you.

So Inazuma Eleven is idealistic crap about overcoming adversity with friendship, right? Absolutely. But here’s another thing one must keep in mind when watching the anime: it’s for kids. So stop being such a major sourpuss adult and just accept that maybe such idealistic nonsense could be worth listening to every now and then. There’s nothing wrong about what Inazuma Eleven is trying to convey and bears repeating.

There are many flaws in Inazuma Eleven like being padded to a fault and some episodes and storylines stand on the verge of absolute pointlessness, as do some characters. And the characterization isn’t what it could be and perhaps it is a bit too idealistic in its portrayal of soccer and what can be solved through it. And some special powers are repeated a bit too often.

But once I turn off my adult brain and the criticism that comes with it, I found myself having a really good time, feeling the highs and lows together with the team. And I am a bit ashamed that I, from time to time, got perhaps a little too invested in the matches. It’s funny and charming, the characters are lovable and I did find myself shedding a tear or two as the series came to an end and they all moved on with their lives, knowing that the next time they played soccer together, it could very well be on opposite sides. But even knowing that, they knew they’d be friends forever, united in their love for soccer.

Writing that, I know it’s cheesy as hell but as it drudges up my memories of those final episodes, I can’t help but to get all misty eyed again. There’s no denying that Inazuma Eleven left its mark on me. I even bought the first game just because I loved the anime so much and even though I preferred the anime, I’ll still be buying the second game down the line and eventually the third game and… anything else they release here in Europe. Yes, I’m that much of a fan.

So is Inazuma Eleven worth a watch? In all honesty, with 127 episodes to watch, I can’t really recommend it as a leisurely watch. Skipping intros and outros and sneakpeaks at the next episode, the episodes tend to round out at roughly 20 minutes which means you’ve got more than 42 hours waiting for you. And if you’re too lazy to skip all the intros and so forth then you’ve got a few more hours waiting for you.

However, if you’re willing to turn off your adult self and perhaps share the viewing with your child then the chances of greatly enjoying yourself just went up significantly. Just don’t try to plow through it, take it in seasons if you can or just set an arbitrary limit to how much you can watch in succession. Make sure to end on cliffhangers as well for the ultimate effect.

If you get in the zone, much like I did, then I can promise you that Endou, Gouenji, Kidou, Aki and so forth will become your friends and you’ll love soccer just as much as they do.

As for whether I’ll be jumping into Inazuma Eleven GO right away or not… no. I will be taking a short break to clean up some additional shows that I never got around to finishing when I first watched them. So keep an eye on this space for future reviews of Space Adventure Cobra, Appleseed XIII and Danball Senki to mention a few.

And in case you’re curious about what I’m currently watching and what anime I’ve seen, feel free to visit my profile at Anime Planet here. And don’t forget to sign yourself up, always more fun with more people!

Advertisements

The Twelve

So a while back I mentioned that I had just read a comic but that I wasn’t quite ready to give my opinion on it because it was so fresh in my mind. While that may seem contradictory when it comes to reviewing, I like to give my brain time to naturally sort my memories and thoughts before throwing them down on paper… or digital journal… or whatever. So, with a few days passed since the last issue was read and inbetween reading Spider-Man and watching funny cat videos on Youtube I thought I’d finally give my impression of “The Twelve” and why I think it’s an amazing comic.

The Twelve in 1945

Well, I guess that’s kind of my impression and review in a nutshell, I think it’s amazing.

But before I start telling you about why this comic is great, since this is my first time reviewing a comic I think it only fair that I give a short history on my comic reading. Like most boys growing up in the eighties and nineties, comics were a thing but not really a major thing, at least not where I grew up. It’s certainly true that I knew very well what Superman, Spider-Man, X-Men, Batman and so forth was but I can’t really say that I read it with any regularity. I read more Donald Duck growing up than any other comic mostly because that’s what my dad was willing to pay for on account of everyone in the family being able to read it.
Neither Spider-Man nor Batman would garner much attention from my sisters or dad himself.

So I read most of my comics at friends’. I remember one of my favorite was a Venom comic with a whole story or arc collected in it, something about him going into the underground and saving a bunch of hobos or something. And whenever I could get my hands on some cheap comics at flea markets or yard sales then I’d totally buy ’em. But other than that, as a kid, my history with super hero comics was fairly limited. Most of my exposure to these epic heroes came from cartoons and it was how I was introduced to many of the main heroes that I today read regularly in comic form.

Then in my late teens I started reading comics on a more regular basis. I even started subscribing to Spider-Man and X-Men to sate my need. It was just around the time that companies were starting to get serious with super hero movies with stuff like Hulk and Fantastic Four and other such movies. I don’t remember exact year when I started but I do remember reading up to Civil War, where I took a several years long break from comics. Then a few years back, when I started university and started hanging out with a bunch of other really geeky nerds I started reading comics again, starting with Civil War so I had quite a bit of slack to pick up.

And for the record, I read both Marvel and DC and think neither is better than the other right now. They both have pros and cons, is all I’m gonna say.

So, The Twelve. First issue released in 2008, it was created by J. Michael Straczynski and Chris Weston. Straczynski is probably most well known for some his Hollywood scripts and Babylon 5 but he’s a fairly prolific writer in comics as well, having written quite a lot of Spider-Man and helming the reboot of Squadron Supreme. Weston on the other hand worked a lot on Judge Dredd and 2000 AD before moving over to the US market with things like Swamp Thing and JLA.

If you don’t know what any of these names mean, don’t worry, because that’s pretty much the extent of what I’ll mention.

So what is The Twelve? The Twelve is a story of twelve Golden Age heroes who are cryogenically frozen by Nazis at the end of World War II when the heroes helped take Berlin. While sifting through the ruins for more Nazis to punch, they’re ambushed and forced into hibernation, the plan being to brainwash and use them as their own soldiers when the Nazis come back out of hiding. Unfortunately for the Nazis, and The Twelve, they don’t get very far before being caught by the enemy and executed. Sealed away in an underground bunker, the heroes remain on ice, sleeping their endless sleep.

Sixty years later, just after the end of Marvel’s Civil War event, construction in Berlin unearth the long forgotten tomb and find to their surprise that the heroes are still alive and well if still sleeping. Upon being woken up, the heroes are taken in by the US government and given one year to acclimatize to their new world and figure out what they want to do with their lives. Housed under a single roof, we get to follow the twelve through the eyes of Richard Jones, aka the Phantom Reporter, as they come to terms with the new world, what they have lost and what the future might hold for them.

One thing you must understand about comics is that Marvel has probably a few thousand heroes no-one knows what to do with. The 1930-40s are often referred to as the Golden Age of comics and you couldn’t take two steps without running into a new super hero. For every Batman or Captain America there were quite a few that only appeared for maybe one or two issues and then promptly disappeared.

I mean, who ever heard of this guy, right?

The Twelve is basically these guys come back to life. Various bit part heroes given new life. To a comic nerd this is absolutely fascinating, one of the best part about the comic is that they’ve included some of the issues where the characters originally appeared and that alone is worth the buy as it gives you a pretty interesting view on how they did comics then compared to now. And this is reflected in the super heroes as well. Let’s just say that there were a lot more “Punishers” running around back in the day compared to today when we have… well, the one and maybe a few others. DC have a few more hardcore vigilantes up their sleeves but overall, the approach to catching crooks and bank robbers has changed.

In fact, the comic makes a point of it when one of the heroes end up in trouble when his guns (yes, he uses actual guns) are revealed to be the weapons used in a murder back in the forties. As the cop points out, yes, the guy was mob and total scum but murder is murder. So he ends up in jail. In the forties, shooting a bad guy who was “ruining the greatness of America by existing” was rewarded with medals, not jail time.
And the main character, the Phantom Reporter (must be said out loud every time and with a echo in your voice), is no slouch either, having run around punching guys to death. But it’s harder to match knuckle imprints, I imagine.

There are more interesting things as well, such as the costumes sucking balls. Don’t get me wrong, I love the hell out of them because they’re crazy retro. But take a look at some of these heroes:

Those are three different heroes. The Phantom Reporter, Mr. “E” and The Witness. Calling them bland is an understatement to say the least so the duo had to work extra hard to make them distinguishable in their rebirth.

Nice legs.

And surprise, they did a pretty good job. To a certain degree they are definitely limited by the source material and no amount of small redesigns will ever help the fact that many of the heroes are simply dull to begin with. Mr. “E” is just a woefully dull hero to look at and looks like any other hero from that age, heavily inspired by Zorro or similar masked heroes. The only thing that saves The Phantom Reporter from becoming “woefully dull” is that he’s a focal point of the story and as such his costume doesn’t just receive a redesign but it’s also updated to fit more modern standards. The same can be said about the Blue Blade but for… other reasons rather than combat reasons.

Other characters, like Captain Wonder here or Dynamic Man, rocks pretty much the same outfit as they did back in the day with minor variations here and there. Others don’t really wear their outfits much at all like the Fiery Mask while others didn’t really have much of a costume to begin with like Excello.

And Electro is… well, he’s Electro, he’s a robot.

And then there is the question of the only female hero on the team: Black Widow.

“But wait! I know this one and I know for a fact that she wasn’t frozen in ice or whatever at the end of World War II ’cause she was in all those movies recently.”

Ah, yes, see, this is where Marvel likes to get confusing. First, in Mainstream Marvel Universe, aka Earth 616 where all the main comics take place, Black Widow is actually a title and not necessarily a name. While Natasha Romanoff, played by lovely, lovely Scarlett Johansson in the movies, is the best known I think there are actually something like… three Black Widows running around at this time. But don’t take my word for that, it tends to change quickly.

And secondly… we’re not talking about these Black Widows. No, the very first Black Widow to appear was actually an anti-hero/villain powered by Satan himself going around killing dudes who owed Satan his due, often with very messy results. And she is, of course, drop dead gorgeous… in more than one way.

Before your thoughts run rampant, please do remember that her power comes directly from Satan and she can kill you with one touch. Make sure it’s worth it, is all I’m saying.

So, that’s a rundown of the heroes as unspoilerish as I can muster because the beauty is in the details. The series circulates around two things: a murder mystery and the heroes coming to terms with the past in the present. Suffice to say, not everyone lives at the end of issue 12 but hearts will be broken, debts to society repaid and ways will be mended all the way. Those who can try to reunite with their families while others have to accept that their loved ones have all passed away. But all of them must find their own place in the new world.

The whole story is primarily told through the eyes of Richard Jones, having been asked by the Daily Bugle to write about the differences of then and now. The comic goes into topics such as racism and segregation although it does so with great care, playing as much on your own expectations as on the obvious, setting you up for a fall you’re not gonna see coming. We also get to follow the heroes in their struggles with accepting how the future actually turned out, noting that it’s not what they were promised. There are no flying cars or skyscrapers reaching miles up in the sky or jetpacks to take you from the store to home in no seconds flat.

“I’m just going to keep going until the future catches up with me.”

They fought to free the world from war, tyranny and crime and then they wake up in the world as is, a world in their eyes almost worse off.

However, the comic isn’t perfect. The mystery, for one, is too obvious and it shouldn’t take you very long to figure out what’s going on. And this is both because the mystery in itself is fairly basic but also because the creators make the clues far too obvious, not settling on either visual or written hints but both and fairly blatantly. Sometimes comic creators tend to forget that comics are also a visual medium and overstate things in thought balloons or explanatory squares. In some areas The Twelve isn’t so bad while at other times it’s quite lazy. The motives behind the killings is actually quite fascinating but it’s undone by a weak reveal that most people saw coming a mile away.

My only other gripe with the comic is that there’s not enough story while at the same time too much story. There’s eleven characters (not counting Electro) and they try to give each of them their time in the spotlight to deal with the world but with any character not central to the mystery, this tends to happen in the periphery, not affecting the story as a whole. As such they feel pretty useless and forgettable. Out of the twelve characters advertised, only five or so play a significant part in the mystery while the others serve to highlight the tragedy of what they’ve gone through and how they need to adapt.
The issue I have with this is that the comic would be more interesting if it had picked one track or the other. A comic more dedicated to the mystery could’ve been a fascinating read, a “whodunit” with super heroes. But on the other hand, seeing twelve golden age heroes adjusting to the world today would ALSO be a fascinating read, given how different our era is from their era. But splitting its focus between the two doesn’t do either justice. The character studies feel like they’re interrupting the mystery and the mystery stops most of the characters to fully develop and grow.

And then there’s the last issue… well, I’ll just say I didn’t like it. It felt too much like cleanup and not enough like part of the story. Don’t get me wrong, it’s fun to see what everyone gets up to and where they find their places in the world but… there’s just something terribly off about it and serves to highlight that most of the comic worked as a setup for the Phantom Reporter, a payoff we’re likely to ever see much of. I’d love to see a continuation on this but I doubt we ever will.

Ultimately the comic is still good or even more than that. I said earlier that I think the comic is amazing and I stand by it. The idea itself is fascinating alone to make me love it and the care and love for these heroes of old is genuine. Most of the writing is expertly done and I’d expect nothing else from Straczynski, having been a fan of Squadron Supreme and much of his Spider-Man work (yes, even THAT thing). The artwork is very competent and mixes old with new very well, like you’d expect a comic celebrating the old.

I tore through the comic in no time flat, falling absolutely in love with it from issue one and even though the later issues falls behind in quality, probably thanks to the three, four year window between releases, it’s still definitely worth a read. Because even at its worse, it’s leagues above your typical comic.

Dreaming a Game

So I haven’t really had much to write about lately, hence why there hasn’t been much written. I wanted to keep this blog going as much as I could but I’m also desperately trying to keep it from being filled with nonsense. I won’t report every little detail about my life, if I hurt my foot or that I had to put down my pet. Not what I had for dinner or what a wonderful time I had with my friends the day before.
I don’t know what this blog is supposed to be about, there’s no immediate theme other than me, myself and I. It’s my thoughts, yes, and sometimes they’ll be somewhat unfiltered but in general I’m just throwing what I have at the wall and seeing what sticks. Sometimes I’ll be watching a ton of movies, other times I’ll be playing a lot of games, sometimes I’ll be reading a lot of comics so I’m kind of limited by what I do in my life when it comes to what I can write about.

For instance, I just read a fantastic comic called The Twelve. It was a brilliant work of art that really deserves to be acknowledged more. However, as I just finished it, I still haven’t had the time to collect my thoughts on it other than the fact that it was great. Seriously, go read it, it’s worth it.

But I did figure there was something I could write about. A dream I had that evolved into something much more than that. See, I’m a game designer at heart so I’m always designing games whether I know it or not. I have since the day I knew what games were, back when I thought gluing together pieces of cardboard to resemble a NES cartridge and writing Mega Man on it would allow me to create my version of my favorite game.

And I never really stopped. I got into RPG Maker hot and heavy back when I was a teen, could spend hours in front of the program, just creating. I actually discovered the game on the SNES first then on the Playstation and ultimately on the PC. I’ve always been on the lookout for things that allow me to create my ideas and believe it or not, to this day I still use RPG Maker, now in the form of VX ACE.

I also recently learned how to use Adventure Game Studio and I’ve worked some in the Unreal engine as well as coded my bit in C#. And, of course, I’m always writing design documents for games I want to make.

So I design games consciously. We’ve established that. So let me tell you about a dream I had.


 

It’s late, meaning dark and I remember being home with my family. Our dog was tied just outside the window so we could keep an eye on him. We sat in the kitchen talking when I suddenly looked outside and notice the dog is missing. I walk outside, flashlight in hand, to find him when I suddenly hear someone messing about in our shed. I turn to my sister and say it’s probably our cousin that’s come to mow the lawn for us.

At this point I’d like to take the time and remind you that it’s a dream. Cousins can mow the lawn in the middle of the night if they want to.

She goes back inside and I decide to continue looking. It’s very, very dark and the only thing that’s actually visible is the area outside the kitchen where the lights were on and where ever my flashlight shone. I notice something in the corner of my eye, up on the roof of our house so I point my flashlight directly at it and shout all that I can, the wind drowning out most of my words. It’s barely visible but I can tell that it’s small, no bigger than a child and it’s looking in through the windows when it hears me shouting. I can also tell that even though it’s about the size of a child, it most certainly isn’t human.
It runs and at first I only follow it with my flashlight but as I realize it’s climbing down on the far side of the house, I set after it. When I come closer to the area where we park our cars, the area I estimated the creature would be in, my flashlight falls upon something at the far end. Something similar to the creature I chased but much, much bigger, far bigger than an adult human. It quickly dodges out of the light from my flashlight and disappears into the darkness.

I run. I run as fast I can back to the house and in through the door and start barking orders to my family to lock the doors, board the windows and start praying. And that’s when we start hearing someone or something running across the roof, starting to break in.

End of dream because that’s where I wake up.


 

“But that doesn’t sound like it has a lot to do with game design…” I hear you say. Ah, no, it doesn’t. Psych!

 

Just kidding. You see, upon having woken up I check the time, realizing I have a full half hour of sleep left before the alarm goes off so I quickly go to the bathroom then return to sleep. All while thinking “Man, that was a cool dream. I wonder what it would be like if it was a game…”

And then I was back in the dream but this time as an overlord, a God hovering above it all as I design the situation to make a great opening to a great game. The locale is different, our house is in the middle of the city and the proportions were all kinds of wrong. Our house is decently sized but what I saw in my dream was a mansion in size. So I scale it down, make it something closer to an average house on the country side. Your typical American farmland house, complete with patio and one of those big, metallic windmill things that always whine when they spin.
My cousin is removed from the equation because why in reality would my cousin come mow our lawn in the middle of the night? Especially since we didn’t have much in the way of a lawn anymore, more farmland and dirt roads. Dog still disappears, though… sorry. I should note that the dog in my dream was our old Sprollie I had growing up but as a puppy so it was doubly sad for me because I loved that dog. *sniff* But hey, I suddenly realize that I’m the master of this game still so he could come back later.

Of course it’s still pitch black, this being out in the country then the lack of light makes more sense. There’s also a storm whipping up something fierce, the trees tossing themselves from side to side as if struggling to get free and walk away and the air is slowly becoming soaked with rain, battering what little grass there is into the ground.

And it’s out into this you have to go with nothing but a torch to light the way and the light spilling out from kitchen windows to guide you back. The player is free to go where he wishes within the confines of yard but the game won’t progress until you do certain things like check the shed where the ruckus was coming from (in reality, we don’t even have a shed so go figure) and eventually finding the creature up on the patio roof. You follow him and get to where the cars are parked round the back of the house and that’s where you see that big creature from my dream. Cue rushing back inside the house.

This is unfortunately where a cutscene takes over, tearing the control away from the player… trust me, there won’t be a lot of that in this game. Once inside the house, the game plays out much like in my dream, you bark orders to your family but before you have any time to explain anything, the creatures break into the house on the top floor and it doesn’t take long before they’re on you. Cue madness, fast cuts, death and destruction… only when it’s all over do you regain your consciousness but you can’t move. You’re lying on the ground, your dead father in front of you. Something moves behind the corpse of your father and you see it grabbing a hold of his legs and starting to drag him away… only his upper body stays where it is, his eyes staring right into yours. You remain on the ground, just staring in the same direction while hearing something, multiple things, moving around, breaking things. And then someone grabs you and yanks you around, lifts you and tosses you over their shoulder like so much dead weight. You pass out again.

Up until then it’s just been a reconstruction of my dream in game form with minor changes for mood, atmosphere and playability. And up until now you’d be excused if you thought I was going down a pretty standard horror game route with this but see, I’m clever. Subconsciously I knew that was what you were expecting so instead I designed a sandbox horror survival game… yeah, taste that delicious twist.

The game then continues with you waking up in the middle of a forest in the tattered remains of your clothes. The game takes you through a short tutorial on how to survive, finding new and better clothes to keep you warm from the cold, finding or creating weapons to defeat the creatures still after you and how to fight back. The tutorial will point you in the direction of an abandoned cottage where you find an old, torn coat and a weapon you can craft (knife on a stick to make a spear, for instance) whereupon you’re attacked by a creature. Then the game lets you go.

As in “Piss off, I got better things to do than hold your hand.” After that the player is tasked with not only surviving but figuring out what happened to him and if any of his family is still alived, what the creatures are and how to find a way out of there. During his travels the player will come across roads so civilization can’t be too far off but he’ll always find his progress blocked. Eventually he’ll come across his home which lies in ruins and the surrounding area looking like it’s been left unattended for years. Is he in a post apocalyptic world? Is it all a dream? Is he in limbo? The player never needs to find everything either, there’s a definite point everything leads up to but not all roads must be traveled to get there. And who is to say the previously mentioned creatures are the only thing you come across in your journey?

On a practical level the game would be played from a third person perspective but the dream didn’t divulge which platforms it would be available for.